All Tall Small is a family of optional craps bonus wagers that track whether specified dice totals appear before the next 7. The low group is commonly called All Small, the high group All Tall, and the combined ten-number wager Make ’Em All or All.
The wagers remain active across multiple rolls. Repeated qualifying numbers normally have no effect. A 7 rolled before completion causes the unfinished bonus wager to lose.
Plain Talk
The table keeps a checklist of dice totals.
- Small: roll 2, 3, 4, 5, and 6 before a 7.
- Tall: roll 8, 9, 10, 11, and 12 before a 7.
- All / Make ’Em All: roll every Small and Tall number before a 7.
The point number, Pass Line result, and whether the shooter makes a point are separate from the bonus wager.
| Wager | Required totals | Losing trigger |
|---|---|---|
| All Small | 2, 3, 4, 5, 6 | A 7 before all five appear |
| All Tall | 8, 9, 10, 11, 12 | A 7 before all five appear |
| Make ’Em All / All | 2–6 and 8–12 | A 7 before all ten appear |
Official Rule Structure
Nevada-approved Bonus Craps rules describe the wagers as optional additions to standard craps. The published rules state that:
- players may wager on one or more bonus sections when the wager is open;
- qualifying totals are tracked with markers or a display;
- repeated numbers do not harm the standard non-progressive wager;
- the wager wins when all required totals appear;
- a 7 causes active Bonus Craps wagers to lose;
- operators select approved paytables and set betting limits.
See the Nevada-approved Bonus Craps Version 4 Rules of Play and Bonus Craps Version 3 Rules of Play.
Why Small and Tall Have the Same Probability
The dice combinations are symmetric:
| Small total | Ways | Tall counterpart | Ways |
|---|---|---|---|
| 2 | 1 | 12 | 1 |
| 3 | 2 | 11 | 2 |
| 4 | 3 | 10 | 3 |
| 5 | 4 | 9 | 4 |
| 6 | 5 | 8 | 5 |
Because the two groups mirror each other, All Small and All Tall have the same mathematical probability when the rules are otherwise identical.
The 7 has six combinations, more than any individual target total. That is why a nearly complete board can still disappear on the next roll.
Approximate Completion Probabilities
Using standard two-dice probabilities and treating repeated or unrelated totals as continuing rolls:
- completing Small before 7 occurs about 2.635% of the time, roughly 1 in 37.95 attempts;
- Tall has the same probability;
- completing all ten target totals before 7 occurs about 0.526% of the time, roughly 1 in 190.2 attempts.
These figures describe the standard “collect each number before 7” structure. Progressive versions that lose on repeated numbers or require a sequence are different games with different probabilities.
Paytable Examples and House Edge
Approved paytables vary. Nevada documents include examples such as:
- Small or Tall paying 30, 31, 32, 33, or 34 to 1;
- Make ’Em All paying 150, 155, 160, 165, 170, or 175 to 1;
- some versions adding dealer-envy awards.
Using the standard completion probabilities:
Small or Tall at 34 to 1
House edge = 1 − probability × (payout + 1)
1 − 0.0263539 × 35 ≈ 7.76%
Make ’Em All at 175 to 1
1 − 0.0052577 × 176 ≈ 7.46%
At a 30-to-1 Small/Tall schedule or 150-to-1 All schedule, the house edge is substantially higher. This is why reading the exact posted table matters.
Example Session Cost
A player bets $5 on Small, $5 on Tall, and $5 on All at the start of 20 eligible attempts. Total bonus action is:
$15 × 20 = $300
If the blended long-run house edge across the chosen paytable were approximately 8%, the theoretical cost would be:
$300 × 8% = $24
Actual results will be lumpy. Most attempts lose all three parts; an occasional completion can create a large visible payout. The theoretical calculation is useful because the small individual wagers can hide the total action.
The Near-Miss Effect
All Tall Small creates unusually visible progress. Every marked number feels like movement toward a goal. When only 2 or 12 remains, the table can feel “one roll away.”
That statement is visually true but can be psychologically misleading. The missing 2 has only one dice combination, while 7 has six. On the next relevant roll, 7 is much more likely than 2. The previous collected numbers do not protect the wager from the losing total.
A board that is almost complete is not evidence that the last number is due.
Main Craps Bets Are Separate
The shooter can make a point while the bonus remains incomplete. The Pass Line can win or lose independently. A Come bet can travel and resolve while Small, Tall, or All continues.
This separation can create confusing mixed outcomes:
- the Pass Line wins but every bonus wager later loses to 7;
- Small completes and pays while the shooter eventually sevens out;
- the shooter has a long roll but never produces one rare target total;
- All completes even though several main-game bets lost during the sequence.
The bonus tracks totals, not the economic result of the rest of the layout.
From the Casino Side
The wager adds table energy but also adds procedure.
Operational controls include:
- accepting wagers only at authorized times;
- confirming which bonus sections are open;
- tracking every first occurrence accurately;
- ignoring repeats under the standard rules;
- recognizing completion before clearing markers;
- settling multiple players at the correct paytable;
- paying dealer envy only when the approved version includes it;
- clearing all active wagers when 7 rolls;
- handling maximum aggregate payout limits where posted.
The tracking board is shared evidence. A missed marker can affect many players, so dealer calls and floor verification need to be clear.
Standard Versus Progressive Versions
Do not confuse standard Bonus Craps with progressive variations.
A progressive Make ’Em All game may require every target total to appear exactly once before either a 7 or a repeated number. A sequence game may require numbers in a specific order. Those additional losing conditions sharply change the probability and should be treated as separate wagers.
The name on the layout, posted rules, and paytable control.
Common Misunderstandings
“The point must be made for the bonus to win.”
False. The bonus is based on collected totals before 7.
“Repeated numbers reset the standard bet.”
Normally false for standard All Small, All Tall, and Make ’Em All. Repeats usually have no effect. Some progressive variants are different.
“Small is easier than Tall.”
False. The groups are mathematically symmetric.
“Only one number is missing, so it is almost certain to hit.”
False. Visual progress does not change the dice combinations.
“All paytables are the same.”
False. Approved schedules range widely.
“A long shooter makes the bet profitable.”
A long roll is necessary for completion, but it does not remove the built-in paytable edge.
Hard Truth
All Tall Small turns random totals into a shared story. The board can make players feel that progress has value. The casino advantage comes from paying less than the true odds of surviving the 7 long enough to complete the set.
FAQ
Is All Tall Small a core craps wager?
No. It is an optional bonus wager added to standard craps.
Do come-out rolls count?
Approved rules can include qualifying totals rolled on the come-out. Check the posted version.
What happens when 7 rolls?
Unfinished standard bonus wagers lose and the tracker is cleared.
Can I bet only Small or only Tall?
Usually yes when the section is open and the operator offers that wager.
Are Small and Tall equally likely?
Yes, because the dice combinations mirror each other.
Why does All pay so much more?
It requires ten distinct totals before 7 instead of five, making completion far rarer.
Is “Make ’Em All” the same as “All”?
In many layouts, yes. Read the posted rules because branding can vary.
Related Reading
Start with Craps, Seven Out, Side Bet, Proposition Bet, Fire Bet, and Variance. Use the Craps Bet Comparison Tool to compare common base-game bets; bonus wagers should be evaluated from their own approved paytables.